Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.
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As one can guess, this was a very slow process. The section on Medicine is generous and has a good balance on background information and mechanically useful application. Philosophers and Kings takes a look at the “technologies” they need to do their jobs at TL It has a few rules to tecn how much information can be found on a bookshelf of a given sizehow long it takes to create a book at a given point in historyand how difficult it is to turps before writing becomes a near ubiquitous skill.
It does make a few call backs to the original bookbut not in comanion a way that this book lacks the information to understand it. Bring enlightenment by making practical use of medical, scientific, and mathematical skills.
Low-Tech Companion 2 | GURPS Wiki | FANDOM powered by Wikia
Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make the world run. It describes capabilities and skills a typical alchemist or chemist would need to have and which skills could accomplish which tasks. Beyond the monuments section, it describes in a fairly mechanical manner how some people arrive at divine inspiration through altered states techh mind or religious ritual in the section ” Technicians of the Sacred “.
The Philosophers companino is just barely outside of that feeling of ” This is what I wanted “, but the book does not lie about what it promises to deliver. Have bards clmpanion your praiseshelped by the detailed information on Musical Instrument specialties.
Stoddard Edited by Sean Punch. What kind of hoops does he need to go through to have his concerns heard? The next section dives even further into the development of companino in the form of intellectual institutions. A discussion of more advanced learning mechanics can be found in Social Engineering: We get details of how leaders deal with the increasing logistical problems of expanding empires and domains as information travels very slowly at these tech levelswithout innovations like semaphorestelegraphsetc.
It’s Good To Be the King! The Edge of Reality.
The pull gurls aren’t very humorous, but I guess I can forgive that given the material. With it, you can: None of the material is boringand even the non-mechanical background information is almost certainly useful in any low-tech campaignwith the added benefit that perhaps since it isn’t tied down by GURPS stats very often, it is more freely system agnostic. Weapons and Warriors contains martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors.
In the mathematics sectionwe are given a summary of the history of mathematics from the original low tech bookguprs then introduced to some mechanical means of emulating mathematical skills in interesting ways, with several applications for tch and astronomy.
Back to Schoolif desired. I think it is a pretty interesting piece, all-in-all, but it is a com;anion light on the mechanics for my personal taste. This was a section I found interesting and useful for compxnion some ways to make use of some fairly esoteric abilities. Whether you’re a GM designing a campaign setting or the player of one of gur;s privileged few, Low-Tech Companion 1: The learned and powerful might not labor, but they do work.
This section is mostly informationalbut has a few small ideas on how to implement certain memory recall techniques. For a slow paced, slice of life campaign dealing with men of learningor a campaign dealing with complex political structures in the low tech levelsthis book is a valuable resource. The kings section of the compsnion mostly describes the evolution of the state and social structure over TL0 through TL4.
I bought Companion 3 a while ago, and having 3 without 1 and 2 just seemed awkward to me, so I decided to get them. The book itself is a companion to the main Low-Tech book but is easily valuable as a resource without the main book.
With it, you can:. The next section gives an early history tsch musical instruments and gives some slightly more complex Musical instrument rules for campaigns where resolution of minute differences between different instruments is important. The information on the world of the mind would be useful in any historical setting featuring rulers, priests, or philosophers.
Surf our site for the files you want. The next big section covers early alchemy and eventually chemistry.
Low-Tech Companion 2
The philosophers section covers a wide array of intellectual pursuitsand details, how, for example the development of mathematics and typical understandings of concepts by Tech Level. Overview Table Of Contents I like to start with a look at the table of contents to get an idea of what is all covered in this book.
The section on kings covers ways that governments have historically organized throughout the historic periods covered by Low-Technamely, through human prehistory to early colonial timesand then segues a bit into economics and book-keeping technologies. Get the gods on your side through offerings, ceremonies, and altered states of consciousness. This book isn’t exactly new, but it was new to me!
The information provided is very system agnosticand makes very few references to GURPS mechanicsmaking it very usable even in other systems.
Philosophers and Kings puts power in your hands. Although short, I liked the discussion on the maturation of the science and slow rejection of outdated theories as new evidence came to light that eventually solidified modern chemistry. However, if one is interested in mechanics for what is described, Social Engineering: Spread your teachings with the expanded guidelines for tutelage, drills, and learning.